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Bachelor of Information Technology (Computer Games) (CRICOS Code: 065119C (NSW) & 066138C(SA) )

Admission Requirements

  • Satisfactory completion of a Year 12 High School examination, or overseas equivalent
  • Background in Mathematics recommended
  • Required proficiency in English: Overall IELTS band score of 6.0 and no band less than 5.5

Tuition Fee

  • AUD14600/Year x 3 Years (Sydney)*

* Fee stands correct at time of printing and is subject to change without prior notice.

Course Overview & Course Objectives

The Bachelor of Information Technology (Computer Games) provides you with the necessary skills, knowledge and values to be successful in a variety of computing areas, with a specialisation in computer games development. To succeed in the dynamic field of computer games, you require a strong theoretical basis and practical skills in games design and development, both of which you will receive within this program. In particular, you will graduate with very strong programming and multimedia design skills.

As a graduate of the Bachelor of Information Technology (Computer Games), you should be able to:

  • demonstrate a conceptual and practical understanding of computing technologies and their application to a diverse range of industrial and commercial problems;
  • demonstrate a sound conceptual framework in computing technologies in order to apply and integrate new developments in these technologies;
  • demonstrate a high level of industrial relevance and practical application of computing knowledge and techniques;
  • move into postgraduate study in computing or mathematics, having attained a suitable basis for this;
  • demonstrate a professional approach to computing including an appreciation of the ethics and social implications of the use of computers in society; and
  • communicate and cooperate with others and work within and contribute to a team environment.

Career Opportunities

There is a variety of career opportunities in small, medium and large business and government. Possible career paths include games development, games design, games testing and quality assurance, interactive entertainment, 2D and 3D artistry, project management, consultancy, software engineering, systems analysis, web development, programming, etc.

Course Structure

The course consists of 24 units and is 3 years full-time. It is based on a number of core units, which cover the fundamentals of computing, such as operating systems, programming, multimedia, databases, software engineering and algorithms. One third of the course is electives specialised in games technologies and advanced multimedia.

The structure may be summarised as follows:

sed as follows:

Year 1
Semester 1

Semester 2

• CP540 Communication and Technology (15)
• CP514 Programming 1 (15)
• CP586 Multimedia Communication (15)
• Elective (15)

• MA552 Bits, Bytes & Algorithms (15)
• CP627 Programming 2 (15)
• CP611 Database Management Systems (15)
• Elective (15)


Year 2
Semester 1

Semester 2

• CP515 Software Engineering: Processes & Methods (15)
• Badge Elective 1(15)
• Badge Elective 2 (15)
• Badge Elective 3 (15)

• CP793 Intro to IT Project Management (15)
• CP616 Software Engineering: Analysis & Design (15)
• Badge Elective 4 (15)
• Badge Elective 5 (15)


Year 3
Semester 1

Semester 2

• CP783 Project 1 (15)
• Badge Elective 6 (15)
• Badge Elective 7 (15)
• Elective (15)

• CP784 Project 2 (15)
• CP704 Professional Development (15)
• Badge Elective 8 (15)
• Elective (15)

No more than 2 electives taken outside the School can be taken at 500 level. Of the badge electives, no more than 2 can be taken at 500 level and no more than 3 at 600 level.

The 8 games technologies badge elective units have to be approved and can be selected from the following list:

  • Multimedia Design & 2D Animation
  • 3D Animation & Visual Effects
  • Computer Games Engines
  • 3D Modelling for Computer Games
  • Computer Graphics & Animation Programming
  • Computer Games Design
  • Digital Image Manipulation
  • Graphics
  • Interactive Instructional Design
  • Internet Design
  • Internet Courseware
  • Interactive Multimedia
  • Multimedia Database Systems
  • Linear Algebra and Probability

Professional Accreditation

University of Ballarat's Bachelor of Applied Computing (Games Technology) offered at IIBIT Sydney & Adelaide locations is accredited by the Australian Computer Society (ACS) at Professional Level.